Skelter station is one of the last remaining human space stations. Hidden deep within a nebula it relies on people like you, Trawlers, to brave the Void and gather resources.

Fullscreen is recommended

Credits:

Garrit - Code, "Art", Music

Controls:

W/S - Move forward/backward

A/D - Turn left/right

Space - Brake/interact

Right Mouse - Boost

Left Mouse - Fire tow beam

Gameplay:

Gather resources in Void space to fill the station's quota each month. Failure to do so will result in a loss of station stability. Lose too much stability and the game is over.

Void space becomes more and more dangerous the longer you scavenge for materials. The longer you stay the more you'll find but you better live long enough to escape back home.

Win the game by keeping station stability high enough to survive past the month of July.

Known Issues:

  • If you come back from the Void with no loot it can be unclear what to do. Docking and undocking with the station will trigger the next phase of gameplay.
  • Credits don't have many uses: Due to lack of time the upgrade system wasn't implemented. The plan was to add more tow beams to gather additional loot, the boost engine and an instant dodge to avoid obstacles.
  • The font can be difficult to read in the default viewport. Try full screen to help with this.
  • The first objective is to gather the loot around the station, dock with the station and sell the loot. Then you'll be prompt to travel to void space (pink circle on the map) to collect more loot. Your task then on is to gather the quote of loot by travelling to Void space and back to the station.
  • If you die and respawn it can cause some odd bugs where the Void storms start early.
  • Death due to being squashed by the Void storms messes with the respawn system, escape before this happens :)!
StatusReleased
PlatformsHTML5
AuthorGarrit
GenreSimulation
Made withGodot
Tags2D, Space

Leave a comment

Log in with itch.io to leave a comment.